27 Workshops
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Develop a Material Collection using Substance & Unreal with Vincent Dérozier
Step-by-Step VFX Workflow using Houdini & Natron with Maria Barbadillo
Photoshop, Maya, Materialize & Arnold Workflow with Tony Ianiro
Modeling, Texturing & Rendering Techniques with Joshua Haun
Intermediate Environment Workflow using World Creator & Blender with Koke Nunez
Maya, Substance & V-Ray Workflow with Dmitry Kremiansky
Houdini, Arnold & Nuke Workflow with Frederick Vallee
Environment Workflow using PureRef, World Creator, Blender, Nuke & Photoshop with Koke Nunez
Utilizing Parameters to Create Multiple Materials with Kat Tamburello
Creating Stylized Assets for Unreal Engine with Rodrigo Brea
Maya, ZBrush, Substance Painter & UE5 Workflow With Phil Stoltz
Unreal Engine & Maya Techniques With Rodrigo Brea
Icy Cliffs & Rocky Terrain With Rasha Shalaby
A Complete Pipeline With Peyton Varney
Maya, Arnold, Mari and Nuke Techniques with Adrien Vallecilla
The Making of "The Ningyo" with Miguel Ortega
Re-Creating Great Moments in History with Nick Hiatt
2D Concept Illustration, 3D Asset Creation, 360 Illustration and Interactive Concept Design with VR with Alex Nice